Monday, February 3, 2014

Sonys’ Best Entertainment Now



Sony has taken it upon them to bypass the Japan Social network Mixi completely, along with a stand-alone edition of their own. Along with the news that Sony has actually just launched a new social network site in Japan called the 'Play Community', it is the only confirmation we require that the coming future of gaming is social.

Based pretty much on the look of Mixi, 'Play Community' has actually replaced the official PlayStation community sites in Japan and comes full with some extra gaming features and a new social echelon, which is set to reinvent how games are played and developed. Play community allows you to integrate and merge your existing PSN friends list and there's a special section for recruiting friends for multiplayer partners. This opens the door for higher gaming social activity worldwide.

Actually the evidence that Massive Multiplayer Online gaming is the new trend in gaming could not be disregarded. Anyone only has to look at Pro Evolution Soccer 2012 which has its very own social network integration built into the game. Your achievements and milestones are immediately posted to Facebook. The new Snowboarding Supercross game SSX, allows you to partake unchartered routes with your PSN friends. This draws up the whole solitary experience, in which the nature of this game is merely that little bit more social.

In fact it's becoming clear together with some game developers that single player editions are becoming a second-rate gaming experience. In AC Revelations for example you ought to play the multiplayer version to unlock rankings and disclose some of the games darker secrets and mythology. It's impossible to progress within this game unless you co-operate with your online buddies.





Probably the strangest form in this social interaction can be found in 'Journey'. The whole basis of the game is to force you to befriend anonymous online strangers to assist you through, and also solve puzzles all together. You're not able to discover the PSN names of these individuals or chat, however you have to rely and trust each other to excel.

On the flip side in Dark Souls, single play isn't really single play. During the game you have to align on your own with various factions and depending upon your choices these factions will send other real online players to either aid you or to eliminate you. The future of gaming is certainly social and also it won't be long before this sociable networking phenomenon is merged with gaming rental and cloud services like Love film and Steam.

In some cases it may feel that you are missing out on great games and falling behind due to the expense.

Sunday, January 5, 2014

Here's How Many Times People Switch Game to Journey PSN Game

Beauty is one of those things that are very difficult to describe and the only real way to know what it is to see it for you. Like a great painting or sculpture, Journey for the PS3 has reach a level of beauty that very few, if any, PSN games have ever reached before. You cannot play this PSN game and not just stare in awe of it.

One of the reasons is the universality of the PSN game. It feels timeless. Like a child being born, the PSN game drops you into this big new world without any directions. You are a mysterious cloaked figure in this world covered with sand. The only goal into reach the mountain looming out in the distance. There is no map, no compass, and no instructions. There is only the goal.

 And it is up to you to find a way to reach it. That is something the PSN game does better than any other PSN game and that is allow you to feel like you are exploring. Every discovery feels like your own, as you make your way to the mountain. You move with the analog stick or by tilting the controller.

 The choice is up to you and what you feel is most comfortable because both control perfectly. You move with a grace that is hard to describe. Instead of walking, you feel like you are floating across the sand. But you are not restricted to only walking. Along the way you will find the cloth that will allow you to fly through the air for a short period.

The more you collect of these, the longer your scarf will grow, and thus the longer you soar in the air. One of the first things you will notice is how amazing the PSN game looks. Your character looks simple but that doesn’t mean there is not a lot of detail. The markings indicate who you are from the rest making the journey.

The sand moves with your movement, and reminds me of the grass from Flower. The PSN game is constantly impressive but there are moments when your jaw will drop at the sheer beauty of the PSN game. But the most interesting aspect is the multiplayer. Along the way you will come across others, who you can work together with to help reach the mountain.



A different twist though, isothere is no way to know who this person is. There is no PSN id, no anything. Your partner will stay anonymous while you two bond together completing the PSN game. The only way you can talk to your partner is through single chirps of musical notes. This works amazingly effectively and will strength you bond to this anonymous nobody. It is in stark contrast to taking the journey alone, but both are welcome ways to explore. All the while you are doing this, the PSN game strengthens it beauty with the soundtrack.

It is a lovely orchestral score that rises and falls with the action on screen. The music fits the PSN game perfectly, with long notes that build tension while also soothing your mind. The only, only thing I can say about this PSN game that is a letdown is the length. You can easily complete it in less than two hours.

But don’t let that bother you, because the PSN game is so good that you will instantly start a new PSN game once you finish you first, just to experience more of the PSN game. Journey really is what the title implies. It is a journey on the emotional level. Along the way you will make new friends and experience things you never before had in a video PSN game. I cannot recommend this PSN game more. It is interactive art that is so unique and personal while also being so universal. Take this journey.

Friday, September 20, 2013

Get Acquinted with Pokemon X and Y Characters

You see, when you finally do meet Professor Sycamore, he will give you the choice of taking any of any of the three starting Pokémon from the original Red and Blue, of course being Bulbasaur, Charmander, and Squirtle. But this time, they can all Mega Evolve too.

In Mega Venusaur's case, he gains the Ability Thick Fat which provides a small amount of protection against Fire-type and Ice-type moves, while also increasing its Defense and Special Defense. In the trailer, it uses the move Frenzy Plant, which is a Grass-type move that leaves the user unable to act the following turn, much like Hyper Beam.

Next up is Mega Charizard who benefits from an increased Special Attack stat and gains access to the Drought Ability, which increases the power of Fire-type attacks. It can also use Blast Burn, the fire version of Hyper Beam.

Finally, Mega Blastoise gains the Mega Launcher Ability, which increases the effectiveness of pulse moves like Water Pulse or Dark Pulse. It also gains access to a powerful move called Hydro Cannon, though it comes at the expense of forcing the Pokemon to rest on its next turn. Alright, and that covers it for all of the Pokemon you're given  but there's also one brand new Pokémon hiding in the trailer. If we pause this clip just before VenasaurMega Evolves, we can see that he is facing off against a brand new Pokémon.

Now It’s difficult to tell exactly what it is, but it kind of looks like a llama--only one that has horns, a beak, and a strange symbol on its chest. The only thing we do know is that it doesn't seem to be an evolution of an older Pokémon. Okay, we're almost done here, but there's one last thing to point out, as we received some more clarification on how Mega Evolutions will work. Have you noticed that black bracelet the trainers wear that we pointed out months ago?



Now interestingly, at one point the trainer is talking to an old man about someone recognizing your skill as a trainer, but we can't see who exactly he means did the recognizing as the first part of the sentence is cut off. Now he could just be referring to himself, perhaps recognizing you by a gym badge, but it's also possible that he's referring tithe gym leader Korrina since we know her gym is in Shalour City, which is a seaside location--much like the location here Shalour is also close to the Tower of Mastery which is said to have a strong tie with Mega Evolutions.

Perhaps you won't be able to access it until you defeat Korrina? Now the old man also talks about the Mega Stone you hold, but where did you get it? It has to be something you receive automatically, but from where? Is it the same one every time or will you get to choose the Mega Stone you take? It’s hard to believe there are still so many mysteries with only a month left until its release.


It's actually called the Mega Ring and it allows a trainer to connect with the Mega Stone a Pokémon holds and trigger the evolution. But to do this, the trainer must first form a strong bond with the Pokemon. Which means you won't be able to say, just catch a Mew two and immediately have him Mega Evolve. Instead, you’ll have to work on the bond first, which is likely another reason for the existence of Pokémon-Amie, giving you a quick way to build that bond.


Thursday, September 19, 2013

Experiencing the Action and Shooting with RATCHET and CLANK FUTURE Game

Ratchet and Clank Future showed that Insomniac was not going to let Ratchet and Clank go the same way of Spiro, in that when the next generation hit, become forgotten and only get weak releases. No way, Tools of Destruction showed that the series was going to stay relevant into the next generation. But as great as the game was, the ending really left fans wanting more.

Everyone knew that Insomniac had something in store, but to hold fans over, they released Quest for Booty, a downloadable PSN game that brings all the Ratchet and Clank action but in a smaller package. Well that is not really fair to say, because the game is not a watered-down version. Instead, it is simply a shorter version.



 It still packs the same Ratchet action that fans have comet expect, with its own story to boot. Ratchet is on a quest to find some robot booty, heist looking for Clank who has disappeared with the Zone. The story suffers from middle child syndrome, in that it doesn't really have a beginning or an end, but is simply a connection between two larger stories.






But it keeps your interest the whole way through. And it doesn’t feel like a quick hashed, weak attempt to cash in but a real story with the voice actors and everything. But the game is a legitimate Ratchet game, played from third person perspective and having good focus on action. The game also has a big emphasis on puzzles. These are some of the best parts, because of how it mixes things jump. But the bread and butter of Ratchet and Clank will always be the plat forming, jumping, and action and lovingly, that is all here and is as wonderful as everyone thing that does need mentioned is the size of the game. The game play does clocking at just around three to four hours.

But the game does come with a discounted price to match. And while the story and game play may not feel as grand as the other games in the Future trilogy, that could be more of a statement about the epicenes of those games and not jab at this. While other games are full meals, this is a sweet little Ratchet and Clank treat. It’s not the biggest or best, but it does belong in the fantastic series.


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